Session 2

After several more days of training, wagons arrive at the camp and the men are shackled together and put in the wagons. On the trip a gnome whispers to the PCs that they are being taken to fight in the arena in the capital city and that he may know a way to escape. Finnius informs Dane of the conversation and Dane halts the wagon. The wagon is unloaded and Dane instructs Finnius to kill the gnome. He does so and the wagon is reloaded.

After reaching the capital the wagons are taken directly to an enormous arena. The Shadow Brothers are separated from the rest of the men in the wagons. The chains are then cut leaving men paired off, still shackled together. The PCs are called up a ramp into the arena where they are faced with a pair of large spiders.

The PCs combine their attacks onto one of the spiders, eventually killing it, and causing its mate to shut down. The crowd cheers and Dane emerges. They are the only 2 to have survived the encounter with the spiders. Suddenly a the very same gnome who Finnius had killed emerges from a grate in the arena floor and urges the pair into the sewer to escape. Finnius however trusts Dane and refuses to go, and Errol is stuck with him and forced to stay. The gnome sets off a smoke bomb and makes his escape, while Dane continues to the PCs and orders them into the sewers to take the gnome alive.

The pair leap into the sewers and see the gnome at the end of a long stretch of tunnel. The gnome lights some sort of fuse and then continues to run. The PCs dash to the fuse and begin pulling it out of the box its attached to. They pull several hundred feet of fuse until a note comes out of the end of the box with the words “Escape Fuse – by Hunter”.

Using the lit fuse as a light, they navigate their way out of the sewer and Errol picks up the gnomes tracks and the PCs pursue. They track him to a city of gnomes and locate Hunter’s house. Hunter leaps into an escape hole on seeing the PCs, but unfortunately, its not an escape hole, just a hole. They coax Hunter out and make way for the capital. They arrive in the dead of night outside the closed city gates and make camp. The PCs take turns watching the gnome while the other sleeps. When its Errols turn on watch, he talks to Hunter about the strange gadgets he carries. Hunter asks what became of his brother and in an act of conscience, Errol tells him what Finnius had done. Hunter makes some sort of smoke flag appear then falls to the ground dead.

The gate is just now opening as the flag appears, and the PCs rush to the Shadow Brothers barracks amidst panic. Commander Dane is inside reading. The pair inform him of what happens and he tells them that the smoke flag is a signal for the Hawks to attack, an ancient ally of the gnomes. He then destroys the boar skulls from the training camp that had been enchanted for failing him. The PCs are then dismissed and told not to chance going outside. Finnius goes to find food and water and Errol goes and buries Hunter. Errol searches through Hunters belongings, and finds a note that says to push a button on the box strapped to his chest if anything were to ever happen to him.

Realizing that Hunter may not be dead, Errol rushes outside as the Hawks begin their attack and claws at the dirt where Hunter is buried. Finnius, not knowing what is happening, still heads out and helps. They drag Hunters body back inside and wait out the Hawks attack. After the attack, Errol takes Hunters body to a nearby inn, rents a room and takes him up there and presses the button. Hunter is jolted back to life by some strange energy and thanks Errol for finding the note, and taking him somewhere private to revive him. Errol returns to the barracks with the knowledge that Hunter is indeed still alive.



I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.